AI Insights · Timothy · January 2023
Top 5 Basketball Games in New Zealand: Q4 2022 Performance
Discover the performance trends of the top 5 basketball game apps in New Zealand during Q4 2022, including weekly downloads, revenue, and active user metrics.
In the fourth quarter of 2022, the top 5 basketball games on a unified platform in New Zealand showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each of the apps, with data sourced from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K experienced fluctuations in its weekly revenue, peaking at around $3.4K in mid-October and then declining to approximately $1.1K by the end of December. Weekly downloads saw a peak of 1.2K in mid-October, gradually decreasing to 922 by the end of the quarter. The app's active users showed a steady decline from 2.2K to 1.9K throughout the quarter.
Basket Battle by SUPERSONIC STUDIOS LTD had consistently low revenue, with minor spikes reaching up to $12 in late October. Weekly downloads ranged from a low of 438 in early December to a high of 1K in mid-October. Active users remained relatively stable, starting at 5K and ending the quarter at 6.3K.
Basketball Stars™: Multiplayer from Miniclip.com saw modest revenue, peaking at $234 in late September and dropping to $80 in mid-November. Downloads were relatively consistent, with minor fluctuations around the 400-500 range. Active users showed a slight increase from 1.2K to 1K over the quarter.
NBA LIVE Mobile Basketball by Electronic Arts had a steady revenue trend, peaking at $395 in early October and maintaining around $300 by the end of December. Downloads fluctuated slightly, with a peak of 536 in late September and a low of 266 in late December. Active users saw a gradual decline from 15.4K to 11.7K through the quarter.
Basketball Arena - Sports Game from MASOMO LIMITED showed a steady revenue trend, peaking at $177 in early October and ending at $101 in late December. Downloads ranged from 343 in late September to 454 in mid-October. Active users remained relatively stable, starting at 1.7K and ending the quarter at 1.5K.
For more detailed insights and data on these apps, visit Sensor Tower.